During this phase of the project, all of the findings, knowledge and expertise will be translated into actual tools to be used to create more inclusion in sport for youth with disabilities. This will partially be done by further improving existing instruments from the successful SEDY 1 project, like the Personal Adapted Physical Activity Instructor (PAPAI) intervention and the Focus on Me method, and by using the consensus statement and collected best practices out of the first phase of this SEDY2 project. This tool, called Sport, Participation and INclusion (SPIN) tool, will contain best practices and interventions on each of the five levels of the Social Ecological Model (individual, interpersonal, institutional, community and policy level). The SPIN tool will be initially implemented amongst the educational as well as sport institutes that are participating in this project.
Moreover, the practical SPIN tool will be developed into actual online learning modules to be implemented in educational sport institutes. This way, the implementation of the PAPAI intervention for physical activity (PA) students across the EU will be facilitated. Based on the educational materials developed in SEDY 1 and the developed and implemented learning modules of the SEDY2 project, a blended learning module which can be used in universities or by volunteers will be developed. This blended learning module will add great value to the project, since it will put the SPIN tool into further practice, involving students (and thus future professionals) and volunteers that are active in the field of sport and inclusion.
The materials developed for education are not just based on a lot of expertise, they are moreover set out as grassroots materials, promoting inclusion in sports for those active in this particular field. All learning materials will be implemented in the Higher Educational Institutions that are participating in the project.